from the Madman or Collector) cannot be found. *The trinket produced will be randomly taken from the trinket pool, however Ancestral trinkets and other Unique trinkets (i.e. "Gaze into the fire and gather your inner strength!" "Fear is just a bedtime tale we scare ourselves with." "Just imagine those cool, thick pieces of gold tumbling into your hands!" This skill is explained in detail after the camping skills. Her most unique camping skill is "Trinket Scrounge," which will provide a random trinket that the player may take. She can increase resistances to a companion, reduce stress she takes by half, and provide random Provisions. The Antiquarian's camping skills are all about preparation. Any Buffs or lasting effects given from a camping skill lasts for 4 battles. Only 4 of these can be equipped at one time. Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Her peculiar utterances and strange powders have been known to put minds at ease, and strengthen corporeal hardiness.Ĭamping skills are special skills heroes can use while they are camping. Camping Skills “Ī researcher never rests! The Antiquarian surveys the campsite, obtaining supply items and even trinkets that the party may have overlooked. Meaning for instance, that the Man-at-Arms' and the Houndmaster's guards cannot be simultaneously applied to the Antiquarian's guard (buffs stack however). * Forcing a Guard on an Ally will cause them to forfeit any other guards they were previously doing.
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